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aleksi1578

Someone tell me what now please?

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If you're looking into doing some graphics but don't want to get into something too complicated, then SDL is the way to go. There are a couple of introductory tutorials on my website here. Some other people also have a bunch of tutorials online, just look around on the Alternative Game Libraries forum.

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Guest Anonymous Poster
Win32 isn't really hard, but SDL is really great, and it's cross-platform. Great if you don't want to stick with windows only.

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Not to mention, SDL lets you focus on actual game code, without worrying about intricacies of the underlying OS. It's definitely a boon to any budding game programmer looking to get into the thick of things quickly.

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SDL is great and popular around here, but I would recommend Allegro over it just slightly. Why? Because it has a little more functionality than SDL and is aimed more towards the beginner.It's up to you; here's a set of tutorials for SDL, here's a set of tutorials for Allegro, both really good APIs.

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