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Mac OSX OpenGL without glut

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I've started programming a little OpenGL game on my old iMac. I manaaged to do some of the NeHe tutorials using glut but now i want to go further. I want to set up ogl without using glut like in NeHe's windows tutorial. I cant find any documentation or tutorials on doing this and all of the code samples use a cryptic mix of cgl, agl, carbon and NIB files which i cant decipher. Does anyone know a simple way of doing this? I'm new to Mac programming and i'd rather not study the Mac API for 5 years before i start making games!

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