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Quake 2 Engine - Any Tutorials?

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Hi, I searched game dev, but haven't found anything useful yet. I was wondering if anyone knows of a tutorial introducing game development with the quake2 engine??

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Why use the Quake 2 engine? There are many other engines that are more up-to-date with millions of other features. They are probably even easier to use then the Quake 2 engine.

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I just thought the quake2 engine might be a good jumping of point, but if you can suggest any more engines which would be better and free I'm all ears.

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I'm rather fond of Ogre. It's a graphics engine as opposed to a game engine though (that is, it handles the graphics side of things, leaving you to handle everything else).

If you are still interested in the Quake2 engine check out QuakeSRC.

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I agree on the OGRE sentiment. Just a warning though. OGRE is graphics rendering only. It doesn't take care of physics, audio, game state management, or anything else. It does offer rudimentary input code as part of the reference application layer, but for any real purposes it'll be more or less useless.

My suggestion is learn how to work with OGRE, but look up on the Q2 source all the same.

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It's true that Ogre's only taking care of
the graphics stuff, but I don't think that
it should be a problem to find some libs for
all the other stuff that he might need.

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No, the additional libs shouldn't be a problem. For physics, there's the OgreOde library which ties OGRE and ODE together (who'da thunk it?) in a nicely integrated package for the world and its entities. FMOD is nice for sound, but to deal with 3D sounds requires a bit of trickyness, since you'll need to establish scale on order with OGRE's world units and real-world metres. (This is best dealt with by saying that one unit of measurement on any axis in OGRE is equal to a metre.) Input would most likely be a custom solution, however.

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Guest Anonymous Poster
I like the torque game engine.
And I prefer Irrlicht over Ogre, since it Irrlicht is smaller and a bit easier to get started with, imo. :)

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Yeah I was looking at the torque engine, and it sounds great. Have any of you guys go experience using it? Is it any good, is the 100$ license worth it?? Whats the learning curve like for it? And if you have developed games with it can I take a peek at them??

Cheers
--
Dave

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I came across NeoEngine today, maybe it will have what you're looking for? It also supports BSP rendering and Quake/Doom models (or, viewers have been written, I didn't delve too deeply into the docs).

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I'll second the OGRE suggestion. It's a fine engine, and doesn't force you to pay like Torque (which IMO is definitely NOT worth the $99USD -- what a hunk of crap).

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He asked for quake 2 tutorials and not for complaints. www.quakesrc.org is a good site which has some nice tutorials and also if you look on the forums links to pretty nice quake 2 mod engines which boost up the graphics :)

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