MMORPG jobs and economy

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18 comments, last by James Dee Finical 19 years ago
Hello.

You could get a decent amount from just income tax, as well as charging for conversion between real money/game money. (for eg. a 1% income tax, and you sell game money hiegher then what its actually worth).

Just remember to keep the amount of money fixed. (to stop hyperinflation which happens if you start printing money).

Increase it from time to time, but make sure that your game money is pretty heighly valued. (not 1C == 1000$ value. KInda like 10$ = 7.50$ game money).

Simply make it profitable to do some jobs.

If there is one farmer, then he can sell his goods REALLY expensively.
Giving him heaps of $$.

So, now you have lots of farmers.

They compete, until they don't get enough money to make it worthwile.
Some get out, the price goes up, some other people take there place, the cycle continues.

Economics is fun!

Siimply make jobs paid, by bidding.
You get what you bid for, but if someone outbids you (for eg, buy working for less money/hour then you), then they get your job. (not actually boot someone out.)

you end up with normal wages, ect. From that. (given enough people and time)

From,
Nice coder
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Quote:Original post by Anonymous Poster
Quote:Original post by Riviera Kid
Quote:Original post by jikbar
Another thing, dying shouldn't be taken lightly. It should be very hard to come back from the dead. Since killing another person means being hunted down and killed by the police, not many players will kill for fun.



i totally agree. If you think you might die on a quest find a wizard with the skills to raise you and bring him along. If you dont get raised you start the game from scratch. I would implement a "Humanity" stat so that if you did kill someone this would drop. This would effect many things, like your appearance, spell set (good -> evil), eventually you would be bannished from some towns.
However if you fought with a PC you would knock out the other PC and then you are given the choice to kill or leave. The idea being, if you die - you werent playing the game with much thought and you suck. If one person is doing very well and rises to the top way beyond the skillsof most (and is evil scum) then the PC's should flock to have him/her eliminated.

Honesty could be a another stat to deter thieves.




Its a matter of the designers closing off loopholes and providing enough repecussions for players actions. Ive seen a MMORPG (UO) ruined for tens of thousands of new players because the company was too lazy or too greedy to pay programmers to fix their game and provide balance/counter-measures to abusive players. (Ive calculated that similar issues cost them 50,000 players x 6 years x 12 months x $10 -- do the math -- you could have bought the programmer time needed with only a small part of that).

A system needs to be able to come down like a ton of bricks on players who
intentionally causes grief for another player (making the penalties severe enough to nullify those players ability to cause further disturbances). At the same time such a system needs to prevent the griefers from employing it to their own ends.


How about an exponential banish button?

Where you can only use it once. (and you can unuse it, which reverses it).

First person to use it:
Stats - 2^1

Second person to use it
Stats - 2^2

Ect.

It gets big, rather quickly, but you need a group of a few people to get into some serious strife. (5 = 2^5 = 32 damage. 10 = 1024, but 40 = 1099511627776 damage ).

Make it easy to use, and it'll be rather nice. (and its a punishment thats hard to abuse. You need lots of accounts to actually do some damage to someone).

From,
Nice coder
Click here to patch the mozilla IDN exploit, or click Here then type in Network.enableidn and set its value to false. Restart the browser for the patches to work.
Either that or you join the w3NUK3j00 guild, with 32 members. Anyone crosses your path (or the path of any of your guild members) and you say 'hey everyone nuke *username*' over guild chat. Wabam... object, meet irresistable force. You could take down governments that way! :)
Also, remember:

Get more money then what you need.

Pay out the amount that you need. (basically deleate a set amount of money from the game, and use the actual $$ that the game money represents for real money)

For all the rest. (try not too get rid of too much. This will make people resent taxes. Portray it in a good light. For eg: By useing tax money to give monsters stuff).

Give it into the actual game.
Use some of it for your e-government. (to pay police, ect.)

Use the rest for putting on-guard. (for eg. giving a really big item to a dragon to guard. Placing a smallish item in a sealed cave, give healing potions to npc's. And monsters).

Try to keep the system money from inflating or deflating.
If you end up with hyperinflation, then the currently will be worth nearly nothing. (bad.)
and you need heaps of it to buy bread.
If it deflates, then your economy collapses, and people starve.

Try to siphon some of the money away, in taxes, ect. So that extra money made by farming is made up by the extra money taken by taxes.

The amount of money you have should grow slowly. Its a hard balance, but it'll help you heaps later.

From,
Nice coder
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Quote:Original post by fractoid
Either that or you join the w3NUK3j00 guild, with 32 members. Anyone crosses your path (or the path of any of your guild members) and you say 'hey everyone nuke *username*' over guild chat. Wabam... object, meet irresistable force. You could take down governments that way! :)


Then a few hundred police nukes the guild. [lol]!

Karmic realignment.

From,
Nice coder
Click here to patch the mozilla IDN exploit, or click Here then type in Network.enableidn and set its value to false. Restart the browser for the patches to work.
Quote:Original post by James Dee Finical
I don't have enough information here to give a good answer.

I get the feeling your forcing players to do what you want them to do, maybe I'm wrong. If this is the case players will bash the system even if most like it, because the ones who dont like dont have a choice.

Maybe I'm way off, please give more information.
How do players get jobs?
When do they do jobs?
How do they do the jobs?
Is it out of the way from normal activities?
What if someone does not have a job?
Can someone not have a job?


Players get jobs by going to the employment office and selecting a job that they think is worth while.
There would be no set times to do your job as this would be a pain. However you would have to work a set minimum if you worked for someone (mostly likely an NPC or government). If you want to be a merchant you would purchase a stall at the market and it would be up to you to keep it stocked (an npc would be your shop keeper).
You do not have to have a job.
As a recall if you dont have a job you dont get paid, what kind of oppressed country do you live in?
Your job would only be a small part of the game.
Different jobs would require different tasks.

woops, that last post is me.
--------------------------------Dr Cox: "People are ***tard coated ***tards with ***tard filling."
Quote:Original post by Anonymous Poster
Players get jobs by going to the employment office and selecting a job that they think is worth while.
There would be no set times to do your job as this would be a pain. However you would have to work a set minimum if you worked for someone (mostly likely an NPC or government). If you want to be a merchant you would purchase a stall at the market and it would be up to you to keep it stocked (an npc would be your shop keeper).
You do not have to have a job.
As a recall if you dont have a job you dont get paid, what kind of oppressed country do you live in?
Your job would only be a small part of the game.
Different jobs would require different tasks.


Are jobs the main aspect of this game?
Are there other ways to get money other then from a job? (I know it sounds silly, but some players may not like the job system)
Is there any reward or disadvantage to being better or worse at your job?

You could look into rewarding those who do the job less often with a bonus, or do it in reverse and give those who do the job longer less reward.
James Dee FinicalDesigner
the job system would not be the main part of the game.
It just seams a bit odd to me having thousands of players charging about on quests. A job system gives the world structure imo. However you could just go on quests and gather gold and sell items just like in other mmorpg's. Having a job would benefit you and your town, (its not like 9 to 5, just 30 minuites per week or so).
--------------------------------Dr Cox: "People are ***tard coated ***tards with ***tard filling."
As long as it's optional it sounds fun to me. When it becomes the obvious choice then you may have problems.
James Dee FinicalDesigner

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