Antialiasing or blending
I want to ask you a question about opengl.I am trying to make the lines
smooth.For making the lines smooth i am using Antialiasing.
1.how to make Antialiasing and still have depth test in the progamme?
I am blending everything, but when i enable blending i have to disable depth
test. i want to enable blending and depth test in my programme but if i enable
both of them then i cannot see anything on the screen,if Anybody can advice me.
future thanks for reply me.
Bobby
you can use glEnable(GL_MULTISAMPLE_ARB) (if it's exposed for your card - which it should be) to multi sample each pixel for antialiasing.
hi ,
i followed your step but it gives me error
GL_MULTISAMPLE_ARB undeclared identifier
i will wait for your reply .
Thanks for previous reply.
bye
Bobby
i followed your step but it gives me error
GL_MULTISAMPLE_ARB undeclared identifier
i will wait for your reply .
Thanks for previous reply.
bye
Bobby
Well, you have to use extension data(due to microsoft refusing to update opengl on windows)
sorrry didnt understand wat do u mean by external data if u give me little bit more explanation.
i will wait for your reply. thanks for previous reply
Bobby
i will wait for your reply. thanks for previous reply
Bobby
Thanks alot of your help """"Aeluned"""" i will try if it still didnt work i will contact you again.
Thanks for your help
Bobby
Thanks for your help
Bobby
There is also a Tutorial at Nehes Site for FSAA.
http://nehe.gamedev.net.
Me personally, I use the Radeon SDK for accessing extensions under OpenGL.
Available @ Ati.com.
rya.
Scorcher24
http://nehe.gamedev.net.
Me personally, I use the Radeon SDK for accessing extensions under OpenGL.
Available @ Ati.com.
rya.
Scorcher24
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