Jump to content
  • Advertisement
Sign in to follow this  
JohnHurt

2d Engine Demo

This topic is 4952 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, can some people test my engine demo please. I just need people to run it for a bit and tell me their frame rate, along with their spec (CPU, GPU, RAM, OS). Its pretty simple, just a load of particle system and a guy you can sort of control. The camera is movable too with WASD, and rotatable with Q and E. You can also shake the camera a bit by hitting space. Thanks a million! Clicky [Edited by - JohnHurt on March 29, 2005 7:16:55 PM]

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
a64 3500+
512mb ram
Radeon x800xl

400-450fps

Share this post


Link to post
Share on other sites
P4 3.2GHZ HT
128MB Radeon 9600 Pro
1GB DDR
WinXP Sp2

Unstable FPS, but pattern was roughly ~538, ~434, ~382. Smooth animations though, nothing choppy or noticable.

Share this post


Link to post
Share on other sites
By way of comparison I get ~330fps on:
Athlon 2800+
768Mb
Radeon 9800pro
WinXP SP2

Does anyone have a less than cutting edge machine they can try it on? It would be interesting to see what sort of minimum spec this will run on.

Share this post


Link to post
Share on other sites
P4 Centrino 1400MHz
512MB RAM
Intel 82855 onboard card (el-cheapo *sob*)
~52fps

I tried it with vsync on and off. Same results. Actual fps range from 48 to 64 and is rather erratic. 52 seems like an observable average. Sweet particles though :D

Share this post


Link to post
Share on other sites
Thanks. At the moment I'm just using Win32 API to get key input and i've noticed the framerate does drop quite a lot when you hold a key down. Could this be the reason for eractic results?

Share this post


Link to post
Share on other sites
~170fps
AMD 64bit 3200
2GB RAM
Radeon 9800 pro 128MB
XP Pro

fps also has a lot to do with what else you are concurrently running in the background.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!