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2d Engine Demo

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Hi, can some people test my engine demo please. I just need people to run it for a bit and tell me their frame rate, along with their spec (CPU, GPU, RAM, OS). Its pretty simple, just a load of particle system and a guy you can sort of control. The camera is movable too with WASD, and rotatable with Q and E. You can also shake the camera a bit by hitting space. Thanks a million! Clicky [Edited by - JohnHurt on March 29, 2005 7:16:55 PM]

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Athlon XP 2600 (2 GHz)
Gefore 2 Pro
512 MB DDR Ram
Windows XP SP2

Stable 85 FPS.

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Guest Anonymous Poster
a64 3500+
512mb ram
Radeon x800xl

400-450fps

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P4 3.2GHZ HT
128MB Radeon 9600 Pro
1GB DDR
WinXP Sp2

Unstable FPS, but pattern was roughly ~538, ~434, ~382. Smooth animations though, nothing choppy or noticable.

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Quote:
Original post by Anonymous Poster
a64 3500+
512mb ram
Radeon x800xl

400-450fps


Wow, now I'm jealous!

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By way of comparison I get ~330fps on:
Athlon 2800+
768Mb
Radeon 9800pro
WinXP SP2

Does anyone have a less than cutting edge machine they can try it on? It would be interesting to see what sort of minimum spec this will run on.

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P4 Centrino 1400MHz
512MB RAM
Intel 82855 onboard card (el-cheapo *sob*)
~52fps

I tried it with vsync on and off. Same results. Actual fps range from 48 to 64 and is rather erratic. 52 seems like an observable average. Sweet particles though :D

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Thanks. At the moment I'm just using Win32 API to get key input and i've noticed the framerate does drop quite a lot when you hold a key down. Could this be the reason for eractic results?

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~170fps
AMD 64bit 3200
2GB RAM
Radeon 9800 pro 128MB
XP Pro

fps also has a lot to do with what else you are concurrently running in the background.

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Framerate hovered around 85fps.
AMD Athlon XP 2000+ (1.67GHz)
nVidia GeForce FX 5200 128MB
768MB RAM
XP Pro

It ran nicely - very smooth. This is very much like what I'm working on, except Ive not got this far... not releasing any code perchance? ;)

Also, couldn't help noticing that the file was hosted on Jeepster's site - have you some involvement with the band? I went to one of the gigs in November last year, Moses Gate in Bolton. Loved it!

Anyways, great engine, keep up the good work!

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AMD Athlon 2.0Ghz
512MB Ram
GeForce 3
Windows XP SP2

Steady 60fps, but I'm running a whole bunch of things in the background. Also, when I dragged the window over to my second monitor it wouldn't update until I dragged it back onto the original monitor. The second monitor is running on a old Monster 3D (that's a voodoo 2 card).

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P4 2.4ghz
Radeon x800XT
768 mb
xp pro sp2

The demo was very sensitive to other applications running in the background. Especially streaming realaudio (for some reason)

Anyway, FPS was between 434-448 fps without the streaming going on.
With streaming it varied between 74(lowest),334-424(in general) FPS

The demo ran smoothly though.

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Stable 85 FPS (VSYNC probably)

P4 1.7Ghz
640MB RAM
GeForce 4 mx 420 64MB
XP PRO SP 2

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1 fps *cough* seriously
VIA Samuel 2, 796 MHz
128MB DDRAM (96MB system with 32MB shared for on-board video)
Linux using Wine

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Quote:

Does anyone have a less than cutting edge machine they can try it on? It would be interesting to see what sort of minimum spec this will run on.


laptop, 1 GHZ, XP, 256 Mb, 16 Mb video card: 15-16 FPS.
A nice benchmarking thread :)

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~520 fps although it did dip a bit when I was rotating, down to about 480 fps
AMD64 3200
1GB DDR500
Radeon 9800 Pro
Win XP Pro

Ever notice these threads just end up being "Look at my killer machine!" Ah, what am I saying, I love it. :)

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Pentium M
64 MB Radeon 9000
512 MB RAM

It ran between 135 and 145 FPS when everything was on the screen, and around 220 FPS after I scrolled everything off.

-Gauvir_Mucca

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500 MHz Pentium 3
GeForce 4 Ti 4200

ranged between 33 - 90 fps
ran smoothly


Hey JohnHurt, what kind of timing function and algorithm do you use to make everything run at the same speed. Your animation is very smooth. Do you try to limit your thing to go at a certain frame rate? Or do you update your animation based on the time elapsed in the previous frame ? When i did my 2D movement program i updated using GetTickCount() and i updated based on time elapsed in previous frame, and i got jittery animation.

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Pentium II, 333Mhz
ATI 264-VT4
64MB
Windows 98SE

1-3 fps stable. It's amazing that it ran at all, good work.

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dual athlon 1.4
geforce 6800 GT
512m pc3200
win2k

60fps, 1600 parts.

After about 20 seconds it would all disappear, and peg a CPU, and then lockup [require task server kill]

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This thread is so fascinating.
Graveyard u have the record with 600 FPS.. 600 x faster than LiquidAir' s.
But i can't see how FPS can fluctuate between 200 and 600 FPS. ?

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