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Antialiasing AND filled polygon

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Please help, it's a nightmare !!! I want to draw an antialiased and filled polygon. But when I draw, I always see internal triangle bounds. I shouldn't see them !!! What's happening ??? Any answer would be really helpful... Thnaks in advance. I do: glEnable (GL_BLEND); glEnable (GL_POLYGON_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glColor4f(1.0f, 0.0f, 0.0f, 1.0f); // my polygon is a simple rectangle here... glBegin(GL_POLYGON); glVertex2i(rc.left,; glVertex2i(rc.left,rc.bottom); glVertex2i(rc.right,rc.bottom); glVertex2i(rc.right,; glEnd();

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