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How to log incoming and outgoing net data?

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I am trying to get an idea of how netcodes of big games look, and was wondering how i would be able to firstly see what my games / programs are connecting to on the internet, and also look in on what data is being send and recieved by them. Is there any software out there to log this, or any c++ library to help me? Thanks, ShCiPwA

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Pretty much all of the big games (both MMO and FPS) have had their protocols reverse-engineered, and you can find the data out there somewhere. There are opensource servers and/or protocol sniffers for things like EverQuest (ShowEQ), Ultima Online (server), Asheron's Call (server), WoW (server), etc.

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