Front Face vs. Back Face Polygons
A front face quad in OpenGL would be drawn like this:
B. left
B. Right
T. Right
T. Left
counter-clockwise.
What is you want the back face of a polygon facing the viewer? How would you start? Like this:
T. Left
T. Right
B. Right
B. Left
?
Say I draw a quad with CCW vertices, would calling glFrontFace(GL_CW) reverse the way the polygon faces?
That is one way, but there probably is a better way. What is it you are trying to do? I mean what would it be for?
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