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Need help debugging win32 program with gdb (stops at WndProc)

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To make things quick, im making a game in C++ using Dev-C++ and the gdb debugger. My problem is everytime I start running the program in the debugger, the program gets caught up at the WndProc function and automatically makes a breakpoint at thr switch(message) part. All I need to do is watch some variables later on in the program, but I cant get past this. Is there anyway to make the debugger pass over certain areas of code or just run normally? ANy ideas would be appreciated. [Edited by - ChineseGuru on March 31, 2005 8:11:20 PM]

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perhaps you're not compiling in debug mode.

for gcc the option is -g, I dunno for whatever compiler you are using.

cheers
thec

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