Bounding polygon collision detection

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9 comments, last by Derakon 19 years ago
Ah, yes. I hadn't considered second degrees of motion. I don't think they're worth dealing with. Too much trouble. :)

But thanks for explaining them. If I'm ever feeling ambitious in the future, I now have a place to start.
Jetblade: an open-source 2D platforming game in the style of Metroid and Castlevania, with procedurally-generated levels

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