• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By wobbegong_
      I am taking an absolute beginner's game development course and we have just finished game jams in small groups. Our current assignment is to get feedback from people working in any aspect of game development. I would very much appreciate any feedback! The game is up on itchi.io (sound warning) https://wobbegong.itch.io/zombie-shooter It's essentially a very basic PvE.
      I also have some things I'm wondering about, but you don't necessarily have to answer these. 
      1. Do you have any tips on working with physics? My group wrestled a bit with Rigidbody physics not totally working the way we wanted to -- jumping ended up kind of floaty and inclines seem to mess up movement. Alternatively... how can I build terrains with depth that won't result in wonky physics?
      2. How can I keep up the level of challenge in an interesting way as the player progresses through the waves?
      3. What are some of your personal guidelines for creating title screens?
      Thank you very much in advance!
    • By Ty Typhoon
      ...if you got time to read and answer i would be happy . 
       
      So me and my co try to do a game.
      It should be in unity couse my co do everything in this engine.
       
      We got the rpg package from evila for inventor, but it only runs on pc right now.
       
      I like to make a online store for guns in the game and a multiplayer open world that runs on pc, android, mobile, ps4, xbox one. 
      Somebody told me that you "only" need to program it like so and that its possible in every engine...
       
      So if you are one of the lucky guys who could help me out or programm that, or even if you know a newer better package for maybe unreal which offers that - please let me know now.
    • By ethancodes
      I'm having a weird issue with detecting a collision. I've tried everything I could find online but nothing seems to work. I have a brick object. It has a 2D Collider attached and I have also attached a 2D Rigidbody on it. I also have an EndScreen 2D Collider. The EndScreen 2D collider is tagged with "EndScreen". I am trying to detect when a brick collides with the end screen collider and simply print "game over" in the console. 
      This is my current code for this part of the program, it is attached to the bricks:
      void OnCollisionEnter (Collision2D collision) { if (collision.gameObject.tag == "EndScreen") { Debug.Log("Game over"); } } Several things have happened depending on the set up. If I have the rigidbody 2D set as static, my ball object can still collide with the bricks, but I get no Log message. If I set it to Kinematic or Dynamic, I get absolutely no interaction between the ball and the bricks, and nothing when the bricks pass through the collider. I have tried to set the collider to a trigger and use OnTriggerEnter2D, no change. I have tried to put the rigidbody on the EndScreen object and tried to set it's body type to all 3 settings, no change. The only thing I can think of that I have not done is put the script on the EndScreen object and switch the tag to the bricks. The reason I have not done this is because I will have several types of bricks, some of which will have different tags. 
       
      Please tell me somebody can see what I'm doing wrong here, because I'm losing my mind over something I feel should be ridiculously simple. Thanks.
    • By Sandman Academy
      Downloadable at:
      https://virva.itch.io/sandman-academy
      https://gamejolt.com/games/sandmanacademy/329088
      https://www.indiexpo.net/en/games/sandman-academy
      https://www.gamefront.com/@sandmanacademy
      http://www.indiedb.com/games/sandman-academy
    • By Sandman Academy
      Downloadable at:
      https://virva.itch.io/sandman-academy
      https://gamejolt.com/games/sandmanacademy/329088
      https://www.indiexpo.net/en/games/sandman-academy
      https://www.gamefront.com/@sandmanacademy
      http://www.indiedb.com/games/sandman-academy
  • Advertisement
  • Advertisement
Sign in to follow this  

Unity any idea of testing an applicant, beeing a project leader

This topic is 4768 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Dear community, our company is sitting in an extra special dilmena: we announced a job offer for a position as project leader; hence one of our last project leaders had - name it - "some personal trouble" with our CEO, because of telling "wrong skill information" (sorry, don't know how to call this), we are now in the situation that we want to test the current applicant... but how ? From the "technical" side, it's no problem: we setted up a small programming test, regarding some customizations in our application/product. Here the person was not bad, in respect that she had written code the last time over 6 years ago. But the problem is, as you can guess, that we have no idea of how to test her regarind the "project management skills", soft skills ect. Yes: you can ask questions, you can talk about some situations you had with customers, you can talk about typcial behaviour of the developers ect.. But: this is not enough, in our oppinion - because we don't have the money, currently, to fill this position again with someone where we find out - 6 month later - that he/she is completely improper for this position. So, perhaps someone of you may have an idea ?

Share this post


Link to post
Share on other sites
Advertisement
Project Management skills are very hard to test for without seeing the person in action unfortunately. Some possible indications can be gained from thier past work however:
-You could ask for some of the applicants previous projects (if applicable) - if they have completed them succesfully, then they are more likely well organised and able to handle themselves - moreso in the case of prior team projects, especially if they have been in a lead position before.
-You could also ask for referees - talk to previous employers and/or clients, who may be able to give you an indication of how well this person works and what thier skillset covers. Be careful though, you may end up speaking to friends of the applicant, who are unlikely to want to say anything negative, so take it with a grain of salt.

This is a very tricky area to judge without actually seeing them in action though. Perhaps others will have some other good suggestions for you.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
You can try some scenarios:

-- Business / Negotiation skills --

"A distant uncle you never knew about dies and leaves you the owner of a satellite company. The company operates 7 low-orbit satellites for the armed forces; the contract ends in two months and the army said they will not renew the contract because the satellite coverage over the poles was poor. From an acccounting perspective, the company is worth US$50M. But a call from a friend of your uncle called and said he would buy the company for US$100M, a good bargain he said. Q: Do you sell? If not, what are your next steps and why?"

A: the candidate should try to explore what it is REALLY worth to THEM before agreeeing on a sales price. Best is to try to get as much info on this guy's business plan and model and see if you can do it yourself instead (hey, if this guy is about to make tons of money with your satellites, why isn't it YOU instead!).

-- Management Skills --

"You have spec'd out a game jointly with marketing and have started the development cycle. The engine is stable and 20% of the levels are completed. It looks like you will finish 1 month ahead of time. Upon this news, Marketing decides to add a few levels to the development that were originally cut out at the planning stage. Q: How do you rework your plans?"

A: only an experienced project manager would know how to answer this. The discussion should be about "feature creep", resources planning and risk management.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement