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Ilankt

writing pixels to screen on iPAQ?

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I want to improve my game engine I wrote for my PocketPC. currently I'm using GAPI for getting a pointer to screen memory, and I get only 30 FPS with just clearing the screen. I guess GAPI is really, REALLY slow and I was wondering, how can I do it faster? and no, I do not want to use any librarys like GAPIDRAW etc... So, I need to use ARM assembly?! Thanks.

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Are you sure?
I know my PPC is old and slow, but 30fps while doing nothing?
do you mind checking the exe and tell me how much fps it run?

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Some of the PocketPCs with video chips are really bus limited. You can't really do anything about it. I'd recommend picking up PocketHal @ www.droneship.com.

It has a few tricks, and sometimes can give you small boost or two.

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ok here is the download
so if anyone have a ARM PocketPC and want to check it out for me, it will be great.
the "demo" is drawing 2 surfaces, and clearing the screen, when you press a key, the program will exit, and report average FPS.
please post them here.
Thanks.

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