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SDL Set Mouse function

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Im making a simple 3d editor, And I move around the view by using the mouse. Now the problem is that the mouse actualy moves around on the screen so what I need is a function like: SDL_SetMousePos() Do any of you know if there exist such a function? Here is how I do it right now:
const float MouseSens = 1000.0f;
				float xrel = ( event->motion.xrel == 0.0f ) ?  0.0f : event->motion.xrel/MouseSens;
				float yrel = ( event->motion.yrel == 0.0f ) ?  0.0f : event->motion.yrel/MouseSens;

				m_Camera.RotateView( xrel, yrel );

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