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Susan-gt

I haven't seen the light!!!!!

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Created several rooms (6 quads facing inward) but it is not very realistic at the corners and where walls meet ceiling. ANyone have some very general ideas for lighting. Secondly the quads are basically using textures for lighting (directional, point, spot light) do I have to define normal vectors for each vertex in my quad?

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I would use light mapping. This is the first proper effect i used. Just blend textures over the top of ur floor or whatever, ones that represent shadowing in the corners etc.

ace

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