Thank you for your responses...
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How many tiles do you have in each layer?
Hmm, I'm not sure if I understand this question right..but with the fixed size of 128x128 there would be about 16k tiles in every layer..(if they were filled)
I will have no background bitmap or anything, so everything is made completely in tiles
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Why do you need 3 background layers?
I guess I just thought that with 3 background layers I could make the maps look very nice...for example in layer 1 (BG1) I could have my grass...then in layer 2 (BG2) I could have some rocks or mushrooms or flowers or something over top of the grass..and then in BG3 I could put the bottom of a tree down..making it look like a tree with some flowers and grass behind it..
3 maybe too many though, i'll most likely take out a BG layer..
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Does your tiles have transparency?
All layers have transparency except for the ground layer, the very bottom layer..making it so you can stack things and kindof emulate some 3d i guess...
So yea, if that is to many layers and to many tiles and such, I might have to get rid of some of them, I would like to be able to maintain a good 30-35 fps and still have some left over throttle incase I still wanna do some other stuff
I also like the idea of using chars instead of ints..but if the map is smaller than 1 mb I didn't think it would really be a big deal anyway,as it would all be loaded into memory at runtime..but if that becomes an issue (it probably will) I was thinking about using chars or maybe bit fields with my structs
Thanks alot for the input guys