• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

ohman

Future of "Massive Multiplayer Game"

5 posts in this topic

As title, on the business side, what do you think of the future of "massive multiplayer game??" I''m talking about not just limited to MMORPG (Massive Multiplayer Online RPG Games)... thanks!
0

Share this post


Link to post
Share on other sites
There will be lots more of them...across several genres, but for the near future most of them will be RPG''s, and a few will be RTS''s, but more and more genres will be tried over time...

The games will continue to cost huge amounts of money and require large teams and a lot of time...and then a significant infrastructure of servers and support staff once released...

Monthly subscription payments will likely remain the norm, averaging about $10 US/month, though I''m sure there will be experiments with MMPOG''s that are "free-with-advertising", and possibly even some "premium" games that cost as much $20-$30 US/month (luxury games? It could happen )...


DavidRM
Samu Games
0

Share this post


Link to post
Share on other sites
I think that the market will become saturated very quickly. Right now there are really only 2: Everquest and Ultima Online. 10Six and Asherons Call haven''t been so successful. Verant is made Everquest, and they''re also working on a Star Wars, a fps called PlanetScape and a RTS called Sovereign Massively Multiplayer Game. Also, Westwood is now working on a Massively Multiplayer Game. The''s few more coming out two. The scary thing is that they all look like really good games, but there''s not enough room for all of them. Personally I think that Sovereign will do well because it''s the only rts coming, and it looks pretty cool
0

Share this post


Link to post
Share on other sites
These day''s, majority of game have to be atleast multiplayer to be any good.

I myself am sick of playing against/with AI...
Playing with or against other human player''s seem''s to be the future, and masively online game''s will become ever more popular, especially when connections to the internet become faster and faster.

IE. Throw out that dial up modem, install Satellite, or Cable, or DSL, ADSL, and all the other new technologies coming out.

Also with computer speed increasingly ever more each day, more speed, more memory, better 3d games, faster connection''s....
There''s only one way thing''s can go... unless some moron thought he would be smart and target the key building''s which connect the "world" to the U.S... Well so it seem''s to be that way.

Anyway just blabering.
0

Share this post


Link to post
Share on other sites
I agree that the market is going to be getting very crowded soon. I'm guessing the result of this is that the games will get more specialized and will be forced into targeting specific markets. I'm also guessing we'll see a quite a few failures as everyone rushes to get their game up and running.

Edited by - _Josh on November 13, 2000 6:03:50 PM
0

Share this post


Link to post
Share on other sites
The only "saturation" I''m seeing in multi-player online games is in RPGs. Seems that all anyone can think of is it to create Yet Another Graphic MUD.

So, if you''re planning to create The Next Big Ultima Online Killer, you''re going to have to take a number and prepare to face a very tough market that is rapidly approaching saturation.

While I see multi-player games becoming more important in the future, I don''t think multi-player games are going to completely replace single-player games. Instead, multi-player games will become a "meta-niche", parallel to single-player games.


DavidRM
Samu Games
0

Share this post


Link to post
Share on other sites