Also you should consider that if someone with dubious intent acquires your pack, it'll be spread around on p2p faster than you can say cheese. Thus ultimately any technical protection is rather futile.
Perhaps you should specify exactly the way your work may be used by licensees. Ie. they may use your work as such or in modified form contained in their work. But they may only distribute their work with a more restricted license, that prohibits using your work by third parties that haven't obtained a license from you. Using obviously doesn't include viewing (as people do when playing a game with your artwork). Actually I believe this might be the case even without any mentioning it in the license, since you do hold the copyright to your work, but it always helps to be specific.
Medieval Weapons Pack finished and ready to buy )
Quote:Original post by Kazgoroth
I'd definately be interested in that, the package looks to be of excellent quality at a very nice price, but your licence terms are a little harsh.
We'll try to rework the license to suit the buyer better. Give us some time :)
Quote:
Very nice work though, your quality is very good. I might contact you about some contract work (or even sometime in the future be interested in this pack) if a more reasonable licence is negotiable?
You are welcome to contant us for contract work when you have need for it :) As said we'll try to rework the license: )
Quote:Original post by tridinaut
ohh soo sorry :)
to repeat the request this time to right user :)
btw gumpy macdrunken is it possible you remove that trap pic? We are not trying to set up a trap, I'm interested in rewritting the copyright to be more friendly.
Thanks for the advices guys, I'll try to come up with better worded copyright and less buyer repulsive. If any of you is good in this area and has some suggestions please post them here...
done. take your time and be careful how you rewrite that.
You may want to contact a lawyer to have them draw up a license agreement that gives you what you want, while still giving people the freedom to use the models without fear of breaching the agreement. They (the lawyers) can make it all nice and legalese for you, so you won't have to worry about some loophole showing up.
If I may, I would like to recommend that you simply insist that the models and textures be placed into a non-standard datafile format. Or a standard format with password type protection. Instead of "any means possible", use the wording "any reasonable means".
Most people are not out to get you. They may be freaks that think everything should be free, but I seriously doubt they are trying to bring your company down. Well, unless you're MS.
Most people are not out to get you. They may be freaks that think everything should be free, but I seriously doubt they are trying to bring your company down. Well, unless you're MS.
Quote:Original post by overflowed_
You may want to contact a lawyer to have them draw up a license agreement that gives you what you want, while still giving people the freedom to use the models without fear of breaching the agreement. They (the lawyers) can make it all nice and legalese for you, so you won't have to worry about some loophole showing up.
I would recommend checking out other model stores instead. Use their license. No reason to blow money on a lawyer [wink]
LINKER
You might also want to take a look at licenses that come with games to see how the professionals protect their stuff.
But that pack really rocks! I would also be very interested in medieval/fantasy people and creature pack for RPG :)
But that pack really rocks! I would also be very interested in medieval/fantasy people and creature pack for RPG :)
Quote:Original post by Saruman
Arg I saw this pack and the quality is really amazing. I was going to purchase it until I saw this clause that you guys found.
Thanks for the heads up guys!
I hope to rewrite the copyright so don't run away yet :)
Quote:Original post by Drew_Benton
Oh I still think those models are great Keep up the good work! We want to see more, I'm sure the licensing stuff can be taken care of.
Thanks for the help and comments Drew :)
FlowingOoze:
I think what you suggested makes sense, it sounds more friendly and protects us
from the case I mentioned. I think I'll start with what you suggested and rewrite the copyright from that standpoint.
Gumpy:
Thanks for all the editing you did in that post :) Yes I'll post the copyright here before we updated it so you can comment on it again :)
Thanks to all other who replied with positive comments and those interested in pack but not sure about our copyright license. We'll rework it so you hoppefully will be more interested in using our pack.
We'd love to see it used in games. More people that are interested in buying this pack means we can put out more packs for you to use in your games (with friendly copyrights ofcourse ):)
We'll have a tree pack for free that you can use in your games without any special copyrights. Check out our page and demo animation of this pack :)
Nice modelling job, weapons look great...
It would be extremely helpful though if you would post further information on your models such as poly counts for the various LODS, also texture usage...
Just because they look great, doesnt mean they are modelled well, what people want are efficient tri-stripped models.
It would be extremely helpful though if you would post further information on your models such as poly counts for the various LODS, also texture usage...
Just because they look great, doesnt mean they are modelled well, what people want are efficient tri-stripped models.
I don´t think you can do much about the copyright issue - especially if you´re not supplying the entire art pack your files will have to be integrated in whatever the developer works with.
Everything can be extracted, and there is nothing effective you can do against people extracting or sharing your files. The only thing you can do is have a license that forbids this and cautions the developer to take "reasonable efforts" to prevent this. Besides, developers will share your copyright mindset, since you´re both on the same side.
The only area where I can see your stuff getting ripped is the small-timers who need some (any) models for their game. But nobody playing on a comercial level will risk getting caught with stolen art, so the only ones (apart from the incredibly stupid ones) who are going to rip your art are the non-profit indie devs.
My advice would be to focus more on content-on-demand, i.e. stuff made specifically for one game. In these times most studios try to outsource art, so if you have competitive prices and can meet deadlines you have a range of potential customers.
There´s also a range of other business models that might work to your advantage, like customised versions of stock models, limited-time exclusive usage contracts for art (developer gets custom-made or prefab content, after a certain time elapses the contract turns into unlimited, non-exclusive usage for the client and you´re free to resell the art), etc.
Everything can be extracted, and there is nothing effective you can do against people extracting or sharing your files. The only thing you can do is have a license that forbids this and cautions the developer to take "reasonable efforts" to prevent this. Besides, developers will share your copyright mindset, since you´re both on the same side.
The only area where I can see your stuff getting ripped is the small-timers who need some (any) models for their game. But nobody playing on a comercial level will risk getting caught with stolen art, so the only ones (apart from the incredibly stupid ones) who are going to rip your art are the non-profit indie devs.
My advice would be to focus more on content-on-demand, i.e. stuff made specifically for one game. In these times most studios try to outsource art, so if you have competitive prices and can meet deadlines you have a range of potential customers.
There´s also a range of other business models that might work to your advantage, like customised versions of stock models, limited-time exclusive usage contracts for art (developer gets custom-made or prefab content, after a certain time elapses the contract turns into unlimited, non-exclusive usage for the client and you´re free to resell the art), etc.
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