Jump to content
  • Advertisement
Sign in to follow this  
mvtapia

direct input invalid access code

This topic is 4861 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone, I have a problem getting the input from the keyboard during the debug it always fails to do it. It gives me a message Invalid Access code... I don't know what that means. this is the code. void WINAPI ProcessKBInput() { if (KeyInit==true) { hr = g_lpDIDevice->GetDeviceState(sizeof(buffer),(LPVOID)&buffer); if FAILED(hr) { // If it failed, the device has probably been lost. // Check for (hr == DIERR_INPUTLOST) // and attempt to reacquire it here. return; } and it is called here: // Enter the message loop MSG msg; while( GetMessage( &msg, NULL, 0, 0 ) ) { ProcessKBInput(); TranslateMessage( &msg ); DispatchMessage( &msg ); } I'm not sure if here is where you are suppose to call it, please correct my mistakes... thank you.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!