Jump to content
  • Advertisement
Sign in to follow this  
Jovan

OpenGL OpenGL "loading bars"? or Win32?

This topic is 4954 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I searched around the articles but I couldn't find anything relating OpenGL to loading bars and how to make them. Is there even a specific OpenGL way, or can I just use Win32 controls to make one? Either way, I need help! :) Thanks ahead.

Share this post


Link to post
Share on other sites
Advertisement
u can just use openGL. All you do is have a loading bar picture. Put it on a quad. Then just have a bar that fills up depending on the number of objects to be loaded and the object that is currently beeing loaded. If you need some more help on this pm with your email and ill send you my loading bar code.

Jake

Share this post


Link to post
Share on other sites
Draw a border and then draw a quad sized according to the loading. Use the same graphic style you use in your app/game. It isn't too hard.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!