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Poll : What IDE (if any) do you use?

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Im currious. 1) what IDE do you use? 2) what kind of programs do you make? 3) What would you purchase for your IDE if you could pick any IDE you wanted? 1) I use MSVC++ 6.0( I know, old and busted, but Im old and busted too lol) 2) Usually small proof of concept apps (theres no end to this stuff, I could learn forever it seems), sometimes physics related simulations (usually numerical output, sometimes graphical), occasionally a DirectX game. 3) Id get VS.net cuz theres alot of hooplah about it and I want to see what it does thats soooo better.

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1/ MSVS 6, Borland C++ Builder 4, MSVS .NET 2003 free academic version. Also, non-IDEs: gnu emacs, ediplus2.

2/ Video games (C++, java), compilers (Objective Caml), test programs (Reo), databases (SQL), web pages and php scripts (PHP, XHTML, ORI), various sh scripts (SH), small RAD-based tools (C++, Java), distributed computing and storage systems (C#, Java). And econometrical analysis (SAS).

3/ The latest Visual Studio stable release, installed on my machine by a MS professional, with a profiler, CVS and MSDN set up and working.

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At Work
1. Visual Studio 6.0 Enterprise for Windows development, PuTTY/ssh/vi and gcc for Linux development (I do a lot of lower-level work on *nix so an IDE is really kind of counterproductive). Notepad and FTP for web development.

2. Internet control and monitoring tools, and many assorted internal utilities for billing, customer tracking, trouble ticketing, etc. - basically I write and maintain an entire backoffice system in parallel with commercial products.

3. The tools I use are optimal for the work I do.


At Work #2
1. Visual Studio 2003 Enterprise Developer and some private internal compiler tools. Everything is coordinated with several developers around the world via VPN and source control.

2. Games. This game, in particular. I personally do primarily interface and mission development at the moment.

3. The tools I use are (nearly) optimal for the work I do. It'd be nice to have some minor peculiarities fixed in some of the internal tools, but it's nothing I can't live with.


For Myself
1. Visual Studio 2003 Enterprise Developer.

2. Various small utilities and pointless toys. Sometimes there's the occasional serious project too.

3. Again, what I use is what I need. I very rarely wish for a tool that I cannot buy or write in short order.

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1) Visual Studio 2003, 2005 Beta 2. 2003 for school projects, 2005 for my personal projects.

2) Little apps, school work. I haven't had time to work on anything large, but after I graduate I'd like to finish my IRC client, start a game, and do some other projects.

3) VS 2005. I absolutely love it so far.

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(1)CODE:BLOCKS Very nice, and supports a multitude of compilers, free and extensible

(2) A 2d game engine using OGL as the underlying GFX API

(3) Ummm oddly enough, CODE::BLOCKS, I have a win98 machine, and microsoft has effectively dropped support for it, so the .net IDE's dont work, though I think I can still use the compilers.

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At work:
1) Visual Studio 6.0, Visual Studio 2003, gcc, Sun Forte CC, MainWin
2) GIS applications for the DoD, DISA, STRATCOM, NGA, Joint Forces, etc...
3) Work will purchase anything I deem necessary

At home:
1) Visual Studio 2005
2) OpenGL games
3) I'd like to try Alienbrain

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1)Visual studio .NET 2003 (work), lcc (fun), shadow (a program written by me with sintax highlight and other stuff)
2)Utilities, games for fun, hack for other games (fiercegear.combovideos.com)
3)Visual studio 2005

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#1
Microsoft Visual C++ Toolkit 2003
Crimson Editor
Command line

#2
Mostly libs/dlls and tools/demos of those, so C/C++, C#(for tools) and OpenGL(for the demos).

#3
I'm a minimalist, if i had money for an IDE i'de forget it about it and buy Intel's compiler, although i'm not sure they're in the same price range.

PS: I did try Code::Blocks and loved it.

[Edited by - xor on April 25, 2005 7:32:18 PM]

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1) MSVC 6, Dreamweaver MX 2004, currently experimenting with code::blocks

2) OpenGL games, PHP websites, visual tools for my games (rough!)

3) I'm pretty happy with VC 6 to be honest, but for some reason it has stopped being stable on XP - so I'd maybe consider buying some kind of crutch for it!

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i recently upgraded from notepad to vs.net 2003, although i kind of miss just typing into a plain white box with no extra anything.

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IDE? I code for Itanium with punch cards.

1) Xcode or Eclipse. VS.NET only when I have to (OOP class at Uni is taught in MC++)

2) Random stuff.

3) The last IDE that I used that I would ever consider paying for was Metrowerks CodeWarrior, but they kinda gave up when Apple released Xcode.

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1) On windows: Visual C++ .NET 2003; On Linux: SciTE, custom makefiles, and command line.

2) Right now I'm working on the interpreter for a specialized programming language I invented. Also working on a dumb little game to show off for my senior project.

3) Visual C++ .NET 2003, and I would get Visual Assist if I could afford it. (I can't [sad])

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hrm, lets see here..

1) MSVC++ 6 (it might be old, but it's easier to get done what I need then .net most of the time), MSVS .NET 2003 (have to use it for some of my classes), vi occassionally, gcc, KDevelop, notepad(html, php, sql scripts, flex/bison grammar), dreamweaver (just starting to play with), Flash MX 2004, and some custom tools that link my msvc 6 to gcc on my linux machine

2) stream parsers, network protocols and applications, streaming interactive applications (MUD clients on crack), web design stuff - shopping carts, blogs, art galleries, and a dynamic game engine framework and API system that uses most of the previous.

3) MSVC 6 seems to work fairly well for me, I'd consider buying the next version of .Net when it's released, simply so I can compile and make sure my source is compatible. I think what my IDE -really- needs, is a larger monitor, something in the 22-27 inch realm, with some kind of outstanding resolution(1920+ )... ah to dream...

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1)Windows: Dev-Cpp and Code::Blocks
Linux: Scite command line and custom makefiles.

2)Games and everything else. Currently a 3D engine and a 2d tile based RTS
3)VS.NET


God damn I hate Linux IDEs.

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1)

At home Visual Studio 2003 Enterprise edition

At Work Visual Studio 6 Enterprise edition

I must say VS 2003 is a soooo much better IDE than VS 6 i really am glad i don't use VS6 at home anymore.

2)

At Home 3D engines and other fun stuff

At Work Payroll and HR applications :(

3)

M$'s IDE's are really getting good these days so i guess i would buy VS 2003 or 2005 when its released

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1) MS Visual C++ 2003

2) Graphics Demos

3) MS Architect .NET (or whatever its called) + Intel Compiler + gDEBugger

Man, I wish I could afford all of #3...

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1. MSVC 2003
2. Applications, random utilities, libraries
3. MSVC 2005 (I just want the final version - September seems so far away)

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