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Collision problem !

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Hi , during making my pool game i'm struggling hard with the next problem : In the beginning when all balls are together, my white ball gets sometimes stuck in the first (top) bal of the triangle... I'm working with a system where I'm going to check on collisions in real time, the problem is the ball sometimes gets in the other one (always in the beginning) and gets out it a little bit later... Someone who knows a good solution for this problem ? I now have a "semi"-solution which pushes the second ball a bit backwards but this hasn't anyway result with balls who are going fast... Thx in advance ! Greetz Unzip

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Find the intersection point when the velocity of your white ball changes. Render the frames and when next point is at the opposite site of the intersection, interpolate frames until you have the intersection point?

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