Jump to content
  • Advertisement
Sign in to follow this  
Rami7007

quick question on object physics

This topic is 4929 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well i have a verelt integration system working with cloth simulation and ragdoll... I would like to know, how can i implement physics to non-particle objects... What if i have an object, say a chair shape, and i wanted it to fall and hit the ground untill it comes to rest; rotate untill its in the right nature as a particle system would because of the constrains... Would i make a system of particles and then apply them to the chair shape, but im thinking this wouldnt work well... Does anyone know a good way for non-particle physics?

Share this post


Link to post
Share on other sites
Advertisement
You might want to look up Rigid Body Dynamics and Chris Heckers articles.

Using the system you have now, however, you can just put a verlet particle at significant points of the chair (the end of each leg etc), and then see what happens. Your chair would flex a bit when it hit the ground, but it might be OK?

You would also need to do collision detection for the chair shape, rather than the particles, or it would pass through things, but that shouldn't be too much of a challenge.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!