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phil67rpg

book review

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I am reading a book called Beginning 3d game programming by sams and tom miller, is this a good book to start with doing 3d games?

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I just posted a review for it here actually, but it won't show up until it's been approved; You might want to check back there later.

I borrowed a friend's copy, and although it didn't really suit my needs (I already knew various parts of the material), it seems well written and presented, and covers a good range of topics.

If you've been able to follow it without problems so far, then I'd say it should be a fine introduction to programming 3d games for you.

Hope that helps. [smile]

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no it is a completely useless book - it uses a sample framework with DirectX already initialised so you learn next to nothing about creating a game. having said that it has a nice GUI section

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Quote:
Original post by Xpyder
no it is a completely useless book - it uses a sample framework with DirectX already initialised so you learn next to nothing about creating a game. having said that it has a nice GUI section


Actually, I found that because of that, it taught more about how an actual game is created, rather than focussing on setting up a rendering system. DirectX initialisation becomes fairly trivial after you've done it once or twice anyway, there are loads of sources to learn how, and most people tend to reuse the code for this.

I stand by it being a good book for learning to create games, but it's definately not the best thing for creating engines.

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Kazgoroth is totally right. I got really sick of typing in DirectX intialization code when I was first learning game programming. It's a really pointless exercise for beginners.

I've only read parts of the book, but what I read was very good. You'll learn the most by making your own games though, so see how he does it, then try it yourself.

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