Error: Unresolved external '_SDL_GetError' referenced from C:\DOCUMENTS AND SETTINGS\DDONNELLY\DESKTOP\SDL\SDL_WIN32_MAIN.OBJ
I'm using Borland C++ 5.5 command line tools and I'm trying to do SDL. The instructions for linking with SDL are right here in the FAQ:
SDL with Borland C++
I've made an import library with implib as said and I've tried other combinations of -a (names with underscore) and -c (case sensitive). I've put SDL.lib in c:\borland\lib and i've also deleted SDL_main.lib since we have to care for that our selves with SDL_main.c (or in my case SDL_win32_main.c). The SDL header files are in c:\borland\include\SDL.
I've done all of what I think is needed and my build environment looks like:
(where > denotes what I actually enter)
> bcc32.exe -I%B_INC% -L%B_LIB% -c -tW -DWIN32 test1.cpp SDL_win32_main.c
B_INC = c:\borland\bcc55\include
B_LIB = c:\borland\bcc55\lib
> ilink32.exe -Lc:\borland\bcc55\lib -aa -Tpe -c sdl.lib import32.lib c0w32.obj cw32.lib test1.obj SDL_win32_main.obj
(-Lc:\borland\bcc55\lib seems to be sufficient for object files as well)
The order of the files in the above commands doesn't seem to matter(switching SDL_win32_main.c with test1.cpp and putting the object files both ahead and before the other import libs didn't matter.
the output of ilink32 is:
Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland
Error: Unresolved external '_SDL_GetError' referenced from C:\DOCUMENTS AND SETTINGS\DDONNELLY\DESKTOP\SDL\SDL_WIN32_MAIN.OBJ
test1.cpp is nothing special:
#include <stdlib.h>
#include <SDL/SDL.h>
SDL_Surface *screen;
void render();
int main(int argc, char *argv[])
{
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
// register SDL_quit to be called at exit, so things are cleaned up
atexit(SDL_Quit);
// create 640x480 with 32-bit pxls
screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
// return error on fail
if(screen == NULL)
{
fprintf(stderr, "Unable to set 640x480 video: %s\n", SDL_GetError());
exit(1);
}
// main loop
while(1)
{
render();
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_KEYUP:
if(event.key.keysym.sym == SDLK_ESCAPE)
return 0;
break;
case SDL_QUIT:
return 0;
default:
break;
}
}
}
// return 0; // unreachable
}
void render()
{
// lock surface if need be
if(SDL_MUSTLOCK(screen))
if(SDL_LockSurface(screen) < 0)
return; // couldn't lock
// time in millis
int tick = SDL_GetTicks();
int i, j, yofs, ofs;
// draw screen;
yofs = 0;
for(i=0; i<480; i++)
{
for(j=0,ofs=yofs; j<640; j++,ofs++)
{
((unsigned int*)screen->pixels)[ofs] = i*i + j*j + tick;
}
yofs += screen->pitch /4;
}
// unlock if need be
if(SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen);
// tell SDL to update screen
SDL_UpdateRect(screen,0,0,640,480);
}
SDL_win32_main.c might help:
/*
SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
The WinMain function -- calls your program's main() function
*/
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include <windows.h>
#include <malloc.h> /* For _alloca() */
#ifdef _WIN32_WCE
# define DIR_SEPERATOR TEXT("\\")
# undef _getcwd
# define _getcwd(str,len) wcscpy(str,TEXT(""))
# define setbuf(f,b)
# define setvbuf(w,x,y,z)
# define fopen _wfopen
# define freopen _wfreopen
# define remove(x) DeleteFile(x)
# define strcat wcscat
#else
# define DIR_SEPERATOR TEXT("/")
# include <direct.h>
#endif
/* Include the SDL main definition header */
#include "SDL\SDL.h"
#include "SDL\SDL_main.h"
#ifdef main
# ifndef _WIN32_WCE_EMULATION
# undef main
# endif /* _WIN32_WCE_EMULATION */
#endif /* main */
/* The standard output files */
#define STDOUT_FILE TEXT("stdout.txt")
#define STDERR_FILE TEXT("stderr.txt")
#ifndef NO_STDIO_REDIRECT
# ifdef _WIN32_WCE
static wchar_t stdoutPath[MAX_PATH];
static wchar_t stderrPath[MAX_PATH];
# else
static char stdoutPath[MAX_PATH];
static char stderrPath[MAX_PATH];
# endif
#endif
#if defined(_WIN32_WCE) && _WIN32_WCE < 300
/* seems to be undefined in Win CE although in online help */
#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))
/* seems to be undefined in Win CE although in online help */
char *strrchr(char *str, int c)
{
char *p;
/* Skip to the end of the string */
p=str;
while (*p)
p++;
/* Look for the given character */
while ( (p >= str) && (*p != (CHAR)c) )
p--;
/* Return NULL if character not found */
if ( p < str ) {
p = NULL;
}
return p;
}
#endif /* _WIN32_WCE < 300 */
/* Parse a command line buffer into arguments */
static int ParseCommandLine(char *cmdline, char **argv)
{
char *bufp;
int argc;
argc = 0;
for ( bufp = cmdline; *bufp; ) {
/* Skip leading whitespace */
while ( isspace(*bufp) ) {
++bufp;
}
/* Skip over argument */
if ( *bufp == '"' ) {
++bufp;
if ( *bufp ) {
if ( argv ) {
argv[argc] = bufp;
}
++argc;
}
/* Skip over word */
while ( *bufp && (*bufp != '"') ) {
++bufp;
}
} else {
if ( *bufp ) {
if ( argv ) {
argv[argc] = bufp;
}
++argc;
}
/* Skip over word */
while ( *bufp && ! isspace(*bufp) ) {
++bufp;
}
}
if ( *bufp ) {
if ( argv ) {
*bufp = '\0';
}
++bufp;
}
}
if ( argv ) {
argv[argc] = NULL;
}
return(argc);
}
/* Show an error message */
static void ShowError(const char *title, const char *message)
{
/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
#ifdef USE_MESSAGEBOX
MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK);
#else
fprintf(stderr, "%s: %s\n", title, message);
#endif
}
/* Pop up an out of memory message, returns to Windows */
static BOOL OutOfMemory(void)
{
ShowError("Fatal Error", "Out of memory - aborting");
return FALSE;
}
/* Remove the output files if there was no output written */
static void __cdecl cleanup_output(void)
{
#ifndef NO_STDIO_REDIRECT
FILE *file;
int empty;
#endif
/* Flush the output in case anything is queued */
fclose(stdout);
fclose(stderr);
#ifndef NO_STDIO_REDIRECT
/* See if the files have any output in them */
if ( stdoutPath[0] ) {
file = fopen(stdoutPath, TEXT("rb"));
if ( file ) {
empty = (fgetc(file) == EOF) ? 1 : 0;
fclose(file);
if ( empty ) {
remove(stdoutPath);
}
}
}
if ( stderrPath[0] ) {
file = fopen(stderrPath, TEXT("rb"));
if ( file ) {
empty = (fgetc(file) == EOF) ? 1 : 0;
fclose(file);
if ( empty ) {
remove(stderrPath);
}
}
}
#endif
}
#if defined(_MSC_VER) && !defined(_WIN32_WCE)
/* The VC++ compiler needs main defined */
#define console_main main
#endif
/* This is where execution begins [console apps] */
int console_main(int argc, char *argv[])
{
int n;
char *bufp, *appname;
/* Get the class name from argv[0] */
appname = argv[0];
if ( (bufp=strrchr(argv[0], '\\')) != NULL ) {
appname = bufp+1;
} else
if ( (bufp=strrchr(argv[0], '/')) != NULL ) {
appname = bufp+1;
}
if ( (bufp=strrchr(appname, '.')) == NULL )
n = strlen(appname);
else
n = (bufp-appname);
bufp = (char *)alloca(n+1);
if ( bufp == NULL ) {
return OutOfMemory();
}
strncpy(bufp, appname, n);
bufp[n] = '\0';
appname = bufp;
/* Load SDL dynamic link library */
if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
ShowError("WinMain() error", SDL_GetError());
return(FALSE);
}
atexit(cleanup_output);
atexit(SDL_Quit);
#ifndef DISABLE_VIDEO
#if 0
/* Create and register our class *
DJM: If we do this here, the user nevers gets a chance to
putenv(SDL_WINDOWID). This is already called later by
the (DIB|DX5)_CreateWindow function, so it should be
safe to comment it out here.
if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT,
GetModuleHandle(NULL)) < 0 ) {
ShowError("WinMain() error", SDL_GetError());
exit(1);
}*/
#else
/* Sam:
We still need to pass in the application handle so that
DirectInput will initialize properly when SDL_RegisterApp()
is called later in the video initialization.
*/
SDL_SetModuleHandle(GetModuleHandle(NULL));
#endif /* 0 */
#endif /* !DISABLE_VIDEO */
/* Run the application main() code */
SDL_main(argc, argv);
/* Exit cleanly, calling atexit() functions */
exit(0);
/* Hush little compiler, don't you cry... */
return(0);
}
/* This is where execution begins [windowed apps] */
#ifdef _WIN32_WCE
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)
#else
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
#endif
{
HINSTANCE handle;
char **argv;
int argc;
char *cmdline;
#ifdef _WIN32_WCE
wchar_t *bufp;
int nLen;
#else
char *bufp;
#endif
#ifndef NO_STDIO_REDIRECT
FILE *newfp;
#endif
/* Start up DDHELP.EXE before opening any files, so DDHELP doesn't
keep them open. This is a hack.. hopefully it will be fixed
someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded.
*/
handle = LoadLibrary(TEXT("DDRAW.DLL"));
if ( handle != NULL ) {
FreeLibrary(handle);
}
#ifndef NO_STDIO_REDIRECT
_getcwd( stdoutPath, sizeof( stdoutPath ) );
strcat( stdoutPath, DIR_SEPERATOR STDOUT_FILE );
/* Redirect standard input and standard output */
newfp = freopen(stdoutPath, TEXT("w"), stdout);
#ifndef _WIN32_WCE
if ( newfp == NULL ) { /* This happens on NT */
#if !defined(stdout)
stdout = fopen(stdoutPath, TEXT("w"));
#else
newfp = fopen(stdoutPath, TEXT("w"));
if ( newfp ) {
*stdout = *newfp;
}
#endif
}
#endif /* _WIN32_WCE */
_getcwd( stderrPath, sizeof( stderrPath ) );
strcat( stderrPath, DIR_SEPERATOR STDERR_FILE );
newfp = freopen(stderrPath, TEXT("w"), stderr);
#ifndef _WIN32_WCE
if ( newfp == NULL ) { /* This happens on NT */
#if !defined(stderr)
stderr = fopen(stderrPath, TEXT("w"));
#else
newfp = fopen(stderrPath, TEXT("w"));
if ( newfp ) {
*stderr = *newfp;
}
#endif
}
#endif /* _WIN32_WCE */
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
setbuf(stderr, NULL); /* No buffering */
#endif /* !NO_STDIO_REDIRECT */
#ifdef _WIN32_WCE
nLen = wcslen(szCmdLine)+128+1;
bufp = (wchar_t *)alloca(nLen*2);
wcscpy (bufp, TEXT("\""));
GetModuleFileName(NULL, bufp+1, 128-3);
wcscpy (bufp+wcslen(bufp), TEXT("\" "));
wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp));
nLen = wcslen(bufp)+1;
cmdline = (char *)alloca(nLen);
if ( cmdline == NULL ) {
return OutOfMemory();
}
WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
#else
/* Grab the command line (use alloca() on Windows) */
bufp = GetCommandLine();
cmdline = (char *)alloca(strlen(bufp)+1);
if ( cmdline == NULL ) {
return OutOfMemory();
}
strcpy(cmdline, bufp);
#endif
/* Parse it into argv and argc */
argc = ParseCommandLine(cmdline, NULL);
argv = (char **)alloca((argc+1)*(sizeof *argv));
if ( argv == NULL ) {
return OutOfMemory();
}
ParseCommandLine(cmdline, argv);
/* Run the main program (after a little SDL initialization) */
return(console_main(argc, argv));
}
[Edited by - Gaal Dormick on April 26, 2005 8:53:18 PM]