Jump to content
  • Advertisement
Sign in to follow this  
ZeroSigma

LookAt and Matrix Math

This topic is 4952 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Ok what I have: a rotation matrix and two positions(xyz) (rm, p1, p2) rm is the Cameras rotation matrix and p1 is it position. It is currently pointing at (0,0,0) I want the camera pointing at point to p2 which is somewhere in 3D space. What is the algorithm to point the camera to p2(lookat p2)? I don't, at this moment, want to look at the Quaterion solution. Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!