Side note:
Given the talk in this thread about obsfutication I would just like to point out that this is not the same thing as encryption (which you definately seem to want). Obsfutication just hides the names of variables and methods in the binary that aren't ment to be avalible publicly - but it won't actually encrypt the data (internal names like this are usually visible in .net). It's useful for you - but not everything you want.
How hackable is my highscore?
Well, a better score would be 31415927 becuase the next digit is 5 ;)
My plans is to port the game to a sprite based DirectX-engine and encrypt the sumbition process more. When that is done I'll let the hungry hackers of GD get their hands on it. It'll be interesting to see how hackable the new version will be.
My plans is to port the game to a sprite based DirectX-engine and encrypt the sumbition process more. When that is done I'll let the hungry hackers of GD get their hands on it. It'll be interesting to see how hackable the new version will be.
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