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dazscott

full screen render

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My 3d game runs ok in window mode but when I try to render it in full screen, I just get a black screen. This is the code I am uising which is taken from an example from tom millers book, directx kick start, he was rendering animated sprites , but it said in the book the same setup should work for a 3d sceen. code PresentParameters presentParams = new PresentParameters(); presentParams.SwapEffect = SwapEffect.Discard; // Start up full screen Format current = Manager.Adapters[0].CurrentDisplayMode.Format; if (Manager.CheckDeviceType(0, DeviceType.Hardware, current, current, false)) { // this is valid presentParams.Windowed = false; presentParams.BackBufferFormat = current; presentParams.BackBufferWidth = ScreenWidth; presentParams.BackBufferHeight = ScreenHeight; } else { presentParams.Windowed = true; } // Create our device device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams);

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this is what i have

PresentParameters presentParams = new PresentParameters();
presentParams.Windowed = false;
presentParams.DeviceWindow = this;
presentParams.BackBufferFormat = Format.X8R8G8B8;
presentParams.BackBufferHeight = 768;
presentParams.BackBufferWidth = 1024;
presentParams.PresentationInterval = PresentInterval.Immediate;//Default;
presentParams.SwapEffect = SwapEffect.Flip;//Discard;
presentParams.AutoDepthStencilFormat = DepthFormat.D24S8;
presentParams.EnableAutoDepthStencil = true;

i have the managed directx game programming by tom miller aswell. I think i remember having problems with that code aswell.

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