Jump to content
  • Advertisement
Sign in to follow this  

why a move object in D3D game should be updated.

This topic is 4774 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I think this way: a object multiply matrix then it move. so just get from mesh data from static buffer then multiply it with matrix.but need it be wrote back to buffer?

Share this post


Link to post
Share on other sites
Advertisement
I think i understand what ur asking, when u move a mesh or whatever by transforming it with the world matrix u dont need to un-transform it for the next frame.

ace

Share this post


Link to post
Share on other sites
I mean:
dynamic buffer will be update(wirte) frequently.

but what mesh daya should be update(write) to buffer frequently?

a move object should be wrote to buffer frequently?

a move object should be multiply a matrix then write the result to buffer?

if not ,why put a move object to dynamic buffer?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!