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derek7

why a move object in D3D game should be updated.

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I think this way: a object multiply matrix then it move. so just get from mesh data from static buffer then multiply it with matrix.but need it be wrote back to buffer?

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I think i understand what ur asking, when u move a mesh or whatever by transforming it with the world matrix u dont need to un-transform it for the next frame.

ace

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I mean:
dynamic buffer will be update(wirte) frequently.

but what mesh daya should be update(write) to buffer frequently?

a move object should be wrote to buffer frequently?

a move object should be multiply a matrix then write the result to buffer?

if not ,why put a move object to dynamic buffer?

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