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Darkbasic(over all programming langauge discussion)

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what are the advantages of darkbasic what is better to use C++ for gamedev or darkbasic, or any other programming langauge i would just like a run down of peoples oppions on programming langauges.

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Languages are tools: they are a means to an end. Some are better suited to certain problems than others. And now onto a quick summary of a few languages:

C - archaic, tedious, error-prone. Runs everywhere.

C++ - hopelessly complex, fairly expressive. Massive learning curve, seen as a language of the hardcore. Nice blend of size/speed/clarity. Horrid compile times.

C# - syntactically pleasant, yet has far more nuances than you'd think. Excellent library support. I wish there was a native implementation available, however.

D - very hopeful up and coming language that could be the native equivalent to C#. Tool support is questionable.

Java - way ahead of its time when it was first released; but Sun is the IT world's Hamlet, and the language has suffered as a result. Good library support, very low expressiveness (you have to be smoking some serious crack to think that bigNum.multiply(16) is superior to bigNum * 16). Annoying fanbase.

Perl - the definition of a messy language. CPAN is a brilliant idea, and Perl excels as a scripting language because it is so loose. Really easy to write unmaintainable code in. Seen as a hip language in the late nineties.

I could go on, but I've been up too long. And language comparisons are rarely fair, anyway. ;)

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