Jump to content
  • Advertisement
Sign in to follow this  

My .NET game -Quattro

This topic is 4922 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have just finished my first irrlicht game - Quattro - which is basically a Lumines clone that I created in two months. The blocks are completely skinnable and the music is customizable too by placing your music in the music directory (plays in alphabetical order). Main screen: Single player: Different Skin: Multiplayer: Download it here: It requires Managed DirectX 9.0 and the .NET framework v1.1 and you can download these at Microsoft's website. Comments or suggestions are welcome.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!