Jump to content
  • Advertisement
Sign in to follow this  
RainbowInBlack

What's Your Fav 2D DX Engine?

This topic is 4865 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i'm tryin some 2D engines right now and i want to know what's everybody's fav's are Another Q- is it better makin ur own engine? or just use a released one? Roy

Share this post


Link to post
Share on other sites
Advertisement
my own

if you are new to making games i would suggest using an engine so you can focus on content rather then some small directx intricacies. i've looked around Eclipse's engine although i haven't actually used it. It looks pretty clean cut and straight forward, although I'm not even sure it's directX specific or not ( may use SDL or something ). anyways, you can find it here.

http://eclipseeng.sourceforce.net/

Share this post


Link to post
Share on other sites
My own engine :)

I started programming my own 2D engine because in that time no engine allowed me to create the effects seen in Starcraft or Diablo2 (at least not the free ones). I managed to create all the effects in a super optimized assembly library but I can tell you... I hope I don't have to do that again.

The engine included all the things required to program a 2D game including a GUI lib, AI components, Event manager, collisions, scene graphs, dinamyc shadows... I can say I was proud of it, it worked even on 8bpp systems with nice quality. http://www.spritekin.com/kengine/screenshots.htm


The point is, check the libraries there, if you just don't like what you see (hardly, as todays 3D HW can do Alphablend a really easy task) then try creating your own engine. Also do that if you want to learn about the internals of an engine. But if you really don't need it, just go for a premade engine.

Luck!
Guimo


Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!