What's Your Fav 2D DX Engine?
i'm tryin some 2D engines right now and i want to know
what's everybody's fav's are
Another Q- is it better makin ur own engine? or just use a released one?
Roy
my own
if you are new to making games i would suggest using an engine so you can focus on content rather then some small directx intricacies. i've looked around Eclipse's engine although i haven't actually used it. It looks pretty clean cut and straight forward, although I'm not even sure it's directX specific or not ( may use SDL or something ). anyways, you can find it here.
http://eclipseeng.sourceforce.net/
if you are new to making games i would suggest using an engine so you can focus on content rather then some small directx intricacies. i've looked around Eclipse's engine although i haven't actually used it. It looks pretty clean cut and straight forward, although I'm not even sure it's directX specific or not ( may use SDL or something ). anyways, you can find it here.
http://eclipseeng.sourceforce.net/
I'm currently using HGE engine which seems a little too easy to b true...
The Q is if there's a better engine (or engines u should stay away from?)
Roy
The Q is if there's a better engine (or engines u should stay away from?)
Roy
My own engine :)
I started programming my own 2D engine because in that time no engine allowed me to create the effects seen in Starcraft or Diablo2 (at least not the free ones). I managed to create all the effects in a super optimized assembly library but I can tell you... I hope I don't have to do that again.
The engine included all the things required to program a 2D game including a GUI lib, AI components, Event manager, collisions, scene graphs, dinamyc shadows... I can say I was proud of it, it worked even on 8bpp systems with nice quality. http://www.spritekin.com/kengine/screenshots.htm
The point is, check the libraries there, if you just don't like what you see (hardly, as todays 3D HW can do Alphablend a really easy task) then try creating your own engine. Also do that if you want to learn about the internals of an engine. But if you really don't need it, just go for a premade engine.
Luck!
Guimo
I started programming my own 2D engine because in that time no engine allowed me to create the effects seen in Starcraft or Diablo2 (at least not the free ones). I managed to create all the effects in a super optimized assembly library but I can tell you... I hope I don't have to do that again.
The engine included all the things required to program a 2D game including a GUI lib, AI components, Event manager, collisions, scene graphs, dinamyc shadows... I can say I was proud of it, it worked even on 8bpp systems with nice quality. http://www.spritekin.com/kengine/screenshots.htm
The point is, check the libraries there, if you just don't like what you see (hardly, as todays 3D HW can do Alphablend a really easy task) then try creating your own engine. Also do that if you want to learn about the internals of an engine. But if you really don't need it, just go for a premade engine.
Luck!
Guimo
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