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utilae

My app is created in a WNDCLASSEX type window. But is there are directx type window?

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Hi, I am using C++ and DirectX9. I have an app that intialises direct3d and renders a texture. I have created the app window using WNDCLASSEX. Is there a directx app window that would be better to use for a full screen game? [Edited by - utilae on April 26, 2005 11:16:52 PM]

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In your presentation parameters declarations, switch windowed to FALSE and change the swap effect to flip (at least I think it's flip).

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Quote:
Original post by RpgActioN
In your presentation parameters declarations, switch windowed to FALSE and change the swap effect to flip (at least I think it's flip).


I don't think the swap effect matters too much. windowed should definately be false though. I'm not aware of the flip swap effect. Is that managed DirectX? I usually just set mine to discard or copy.

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Quote:
Original post by RpgActioN
In your presentation parameters declarations, switch windowed to FALSE and change the swap effect to flip (at least I think it's flip).


I am already doing that, lol. I was just wondering if there was a directx version of creating a window, though it really doesn't matter. Just wondering.

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Wouldn't life (or at least, the dx part of life) be much easier without having to deal with windows? Of course it would, therefore we can't have it.

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Original post by RpgActioN
Wouldn't life (or at least, the dx part of life) be much easier without having to deal with windows? Of course it would, therefore we can't have it.


You write the code once (or snag it from a reputable tutorial) and you never have to write it again. How is this a burden?

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