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Joshilay

include files for directshow

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Hi , I am working with directshow for the first time , could anyone pls tell me what are the files that shud be included for directshow applications to build properly in visual studio 6.0 . Regards, Joshilay

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They just removed it from the SDK with the april update, I believe. Use the February update if you want to use DirectShow.

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Quote:
Original post by Ted_Striker
Really? phased out, in favor of what?
Man, im soo glade I use OpenGL for graphics.

It was moved out of the DirectX SDK to some other SDK that I don't remember.

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Hi guys , i was using the directx 9.0 sdk feb 2005 edition but it wasnot compatible wid visual studio 6.0 so I changed to directx 9.0 sdk summer 2004 which is comaptible wid visual studio but i am getting the following errors while i tried to build the sample jukebox application given inside directshow :

error C2065 : "Co-InitializeEx" - Undeclared identifier
error C2065 : "CLSID_WMAsfReader" - Undeclared identifier
error C2065 : "IVideoframestep" - Undeclared identifier
error C2065 : "pFS " - Undeclared identifier
error C2227 : left of "->CanStep" must point tp class/struct/union"
error C2227 : left of "->Release" must point tp class/struct/union"
error C2065 : "Co-InitializeEx" - Undeclared identifier
error c1083 : cannot open include file : 'reftime.h'(in streams.h) :no such file or directory ..


Now could anyone pls tell me as to how to ectify this problem ,pls tell me what are the files i shud include and where i should include <d3d8.h> and <d3dx8.h> , i mean where shud i include both these (which file : whether in jukeboxdlg.cpp or globals.cpp).

Waiting for an early reply ,

Regards ,

joshilay

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