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Jernej.L

OpenGL palettes

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hi, i was looking at http://www.delphi3d.net/ opengl hardware registry and found out that practically no ati cards support palette extensions. i would need paletted textures and modify palette for those textures and this should work on most major card vendors.

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Actually, most vendors don't support this. It's possible to use shaders for this if you're interested.

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Indeed, the lack of support is something which will continue as well, NV only supported it on the Riva128, TNT, TNT2 and GGFX (if memory serves) and dropped it again with the GF6x series, never to have it return.

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I had that problem and got it working using shaders... check this post =]
The weird thing is that I just wrote it this morning and hadn´t seen your question yet õô

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alright, to be honest all i need to do is render several textures in different
hue/saturation/lightness, is that easier than palettizing?

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