Jump to content
  • Advertisement
Sign in to follow this  

Build Ellipsoid from Mesh

This topic is 4758 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Lock the mesh, retrieving a pointer to the vertices.


max_x = max_y = max_z = LARGEST_NEGATIVE_NUMBER_IN_MY_WORLD
min_x = min_y = min_z = LARGEST_POSITIVE_NUMBER_IN_MY_WORLD

for each vertex in vertices
if x < min_x
min_x = x
else if x > max_x
max_x = x

if y < min_y
min_y = y
else if y > max_y
max_y = y

if z < min_z
min_z = z
else if z > max_z
max_z = z

radius_x = (max_x - min_x)/2.0
radius_y = (max_y - min_y)/2.0
radius_z = (max_z - min_z)/2.0

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!