Jump to content
  • Advertisement
Sign in to follow this  
Axiverse

Getting exception data

This topic is 4967 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

You know in games and other programs how sometimes they collect data and stuff when there's an exception? How do you collect this data, like the stack, and memory?

Share this post


Link to post
Share on other sites
Advertisement
In which language?

For Java their Exception class has all of the stuff.

VB.NET has them as well (i think).

C++ i think you might be able to use GetLastError or something.

Share this post


Link to post
Share on other sites
When an application encounters an exception, the OS will get info on the thread using the GetThreadContext() function. That includes the esp and ebp registers, and you can use ReadProcessMemory() to read the top few values off the stack.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!