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How is SDL_net?

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I just want to know how good SDL_net is, and what are it's capabilites? I've been thinking of using SDL_net for awhile, but never got around to it. Also, can anyone tell me where I could find some good SDL_net tutorials? Thanks in advance!

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sdl_net is basically nothing more than a thin wrapper for platform-dependent socket stuff. meaning that it won't help you at all with your game-related tasks such as player management, opening a game session and all that.

I'd still recommend it over using plain winsock though. your code will be much more portable and easier to integrate into an existing SDL game.

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SDL_net suffers from mass pointer abuse.

I've used it before and it was very bleh.

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