ragdoll beat'em up demo!

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14 comments, last by HopeDagger 18 years, 11 months ago
Hey, I'm incredibly proud to shouw off this: ragdoll beater I've never seen anything quite like that. What do you think? [Edited by - The Najdorf on May 15, 2005 12:18:27 AM]
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really cool, tho the AI thing did'nt seem to work, and you forgot to mention space starts a new game, seems to spas out alot using the mouse, and drop down to 20~ fps at times on my 1700xp with 9600pro

Lead Coder/Game Designer for Brutal Nature: http://BrutalNature.com

A bit hard to control, perhaps too fast. Makes me think of typical hong kong action otherwise :)
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Very cool game. Add some sound effects, GUI, and a little more control ability and it could be really great. I love the slow motion and the huge sign on the part which got hit.
Ya know, this might make a really cool mortal combat style game, ie with punch/kick/uppercut etc buttons

Lead Coder/Game Designer for Brutal Nature: http://BrutalNature.com

Yup, agree, really nice game with very, very cool and original idea - sth which is rather unique nowadays, with all those sequels to sequels to one best selling games in the 1996.

Ok, so now you've got playable prototype, it's time to polish it a bit :-)
I'm in love with this game.

I only have one beef. Rotating is relative to the position of the body. From an upright position, when you spin to the right, you'll get upside down and then start spinning to the left (the body's right). If you could make it so that it ALWAYS rotated to the right and ALWAYS rotated to the left (so you could achieve full rotations), the controls would be perfect.

I'd love to play a version like that right now - so get working! ;)
WOW!

That is soo cool!

It took me a while to figure out who I was (hint hint) but its very cool. I love the anti-grav effect and the weird spagetti effect at the begining.

rating++
Damn... lots of fun... I'd love to see a multiplayer version. Maybe skins?
lmao, just so you guys know it's two player (Which is why there is no AI). I was just pressing buttons. Player 2 controls are aswd.

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