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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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alien3456

Game Institute?

10 posts in this topic

I'm done all the my highschool has to offer in the Computer Science field, and I'm definately taking some sort of course this summer so I can keep on beefing up with it. I haven't found too many local college summer classes that offer the kind of training that I am looking for. I've taken a spontaneous interest in Game Institute from the article on the Gamedev from page. I've looked through all of their courses, and a few of them are the kinds of courses I am looking for. Game Institute is definately cheaper and more specific at what it is teaching than some of the summer programs I have found. But there has to be something about it. Is there any flaws, negatives or downright wrong things that would make me avoid it? I'm a bit sketchy on the idea that I don't get a textbook or any physical thing I can sit down and look at. So has anyone used their service? Satisfied?
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I haven't taken any courses from Game Institute, but in my opinion the internet offers enough resources (technical forums as well as tutorials) that you can learn a lot of things on your own. Books also work well, and are cheap relative to a formal course.
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when i was doing running start (taking college classes in high school), i took a game institute class, because it was free. The fact is that they just give you some stuff to read, and there are discussions and what not and then you take a test at the end. I would recommend save your money and buy a book on what you want to learn, or just find information for free online.
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Okay, I was getting a little ahead of myself this morning... and had some really weird urge to program. Then I realized I was just hungover.
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I have taken the first part of the C++ series (Module I) at the Game Institute. I can recommend the course. I had never programmed before and went into GI as a complete beginner. I thought the material was very well written and presented. What is an added bonus is the student/instructor interaction. The answers I personally have received to my problems I could not of asked for better. The voiced over lectures are really good too.

The only gripe I have is that the textbook is in electronic form. They ship you the CD with everything on it, including the voiced over lectures. But nothing to physically read. I prefer a real textbook. They have said that they are going to start offering textbooks as an optional purchase but they havent done it yet so it doesnt really do any good. If you dont mind reading the textbook and listening to the lectures all on your computer then I can really recommend the GI courses.

My opinion is bias to the C++ courses and the Math Primer seminar. I am enrolled in other courses but I have not started them yet. There are students with alot more experience then me and they still all have nothing but good things to say about GI. For the CD with the lectures( 1 for each chapter), textbook (300 - 1000+ pages each course) and the website access to ask questions and participate in live chats; well worth it in my opinion.

You can always print out the textbook and put it in a notebook if you really wanted to. Instead of that I have bought some programming books, I figure variety cant hurt.

[Edited by - JTWatters on May 14, 2005 6:36:15 PM]
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Ah that's not so bad. Do you get to keep the cd? And is the book in an easily printable form, like pdf?
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Yes the CD is yours :) If you dont want to wait for the CD to be shipped, you can download most of the material and get started right away after you order a course (while you wait for the CD to arrive).

The textbook is in PDF form. The lectures are flash/powerpoint presentations I beleive (no additional software necessary, everything is on the CD you need to be able to listen to them).

There are tests for each chapter, a midterm halfway through, and a final exam at the end. All are taken directly from the website. Exercises are given at the end of each chapter to help build fluency and problem solving skills.
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Hrm, this sounds like something I need. I have books of my own, but it would be such a big help to have them in the form of a class. There's not much motivation with a book alone. I think I may be giving at least one course a shot this summer.

Thanks for the insight.
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I've taken the C++ module 1 and Graphics Programming module 1. Their materials are more complete then any book that I've seen. I agree with JTWatters, it would be nice to have some sort of printed manual, but you do get everything on PDF. I signed up back in 2003 and I still have complete access to everything when I need to redownload and use it as a reference. They include a lot stuff, with the audio lectures and plenty of workbook related labs (seperate pdfs).
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We're already offering printed textbooks to students enrolled through Marist College, but we don't yet have them available through retail on our website, although it's something we are working on providing.

For more threads and opinions on GI, start here
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Honestly GI has the best material for beginners and even intermediate learning on the subjects provided.
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