Jump to content
  • Advertisement
Sign in to follow this  
kakkeli12

multitexturing bug

This topic is 4880 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I coded multitexturing test prog yesterday which used GL_ARB_MULTITEXTURING extension but it seemed that when i set my texture coordinates glMultiTexCoord2fARB, they got all wrong. (glTexCoord2f did work fine for texture unit 0). It's like u or v coordinate didn't get set at all and other coordinate was changing to something obscure. At some point i changed glMultiTexCoord2fARB to glMultiTexCoord2f and suddenly it started working. Texture coordinates were just right. So, really, what's the deal with this?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!