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Eric Lengyel

C4 Engine Indie License Now Available for $100

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Terathon Software is now licensing the C4 Engine to developers at the indie-friendly price of $100 per seat. The C4 Engine provides state-of-the-art per-pixel lighting, stencil and soft shadows, an advanced material system, and an integrated user interface system. It also includes a complete sound system, input management, multiplayer networking, and much more. Source code is included, and licensees receive code updates for life! A free demo can be downloaded from the C4 Engine website: http://www.terathon.com/c4engine/

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Your engine looks very nice judging from the screenshots and features listed on the webpage. Unfortunately I don't have any need for it at the moment, but I'll definately keep that in mind for the future and to recommend to others.

I do however have a question regarding input management; I assume input from both a mouse and keyboard can be handled, but can the engine handle input from any other devices such as a joystick or keypad?

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Yes, the Input Manager will recognize any device supported by DirectInput, and you can configure the buttons, etc., to perform any actions you like.

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This looks very, very nice! I am not in the need for it atm, but I might be eventually. I'm downloading the demo right now. However I have a few questions for you.

1. Will the $100 price ever change (for the worse) in the future? Well I guess, are there any plans to eventually have price raises as more and more people start to use it. (The same goes for the 'commercial' license as well of $500)

2. This is more of a request than a question, but how does your engine differ from something like, let's say Torque and Ogre? (graphics capabilities wise from Ogre since it is not a complete game engine).

3. Right now, I see that it says: "Support for 3D Studio MAX via plugin modules", are there any plans for other formats, namely free modeling programs such as Blender?

4. Looking at the Architecture, I see there is a plugin layer. Are there plans to allow users to creat their own plugins and load them up in the same way to add functionality to the engine?

Ok that's it for now. Like I said, I'm not in the immediate need for this, so feel free to take your time a response. Good luck with your engine! It looks very promising.

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Hi --

1) We don't have any plans to ever change the license prices, but that's not a guarantee.

2) I don't know enough details about Torque or Ogre to make a fair comparison, but I know enough to say that the lighting and shadowing in C4 Engine is considerably more advanced. The lighting system is tied in with a unique and elegant scene graph design that makes C4 Engine a very powerful gaming platform.

3) We are committed to making plugins for Maya, but we also want to be able to import data from as many sources as possible. Blender is on our list.

4) Yes, users can make their own plugins right now, and several plugin modules that ship with the engine can serve as examples.

-- Eric Lengyel

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There are no near-term plans for a scripting language, but it's on our list of future directions. There's a lot of higher-priority stuff that we need to get to sooner.

All of the source code is in C++.

-- Eric Lengyel

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Sure looks great, but also lags terribly on my 5900 FX card and 3.4ghz system.
Again, it looks GREAT :) But without reasonable FPS that ain't gonna sell me. Also, seems like alot of important features are missing and the camera stutters alot.

I'll check back later, definatly interesting.

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