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kevlur

Isometric view with Direct3D

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Hi all, how can i obtain an isometric view from a camera with Direct3D? Thanks in advance Kev

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i dont know if the correct name is isometric or is orthographic view, but for example i need views like the top, front and side views of Maya or 3D Studio Max
(i think orthographic is the correct name, isn't it?), is possible to obtain it with Direct3D?

(if i only rotate the camera of 45 degree i obtain always a perspective view)

Thanks

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