Isometric view with Direct3D

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2 comments, last by Toji 18 years, 11 months ago
Hi all, how can i obtain an isometric view from a camera with Direct3D? Thanks in advance Kev
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If you want a 3D isometric view, then just have the camera point down at a 45 degree angle and dont ever change it.
i dont know if the correct name is isometric or is orthographic view, but for example i need views like the top, front and side views of Maya or 3D Studio Max
(i think orthographic is the correct name, isn't it?), is possible to obtain it with Direct3D?

(if i only rotate the camera of 45 degree i obtain always a perspective view)

Thanks
Yes, that's called and "Orthographic" view. And yes, it's perfectly possible in D3D. Look up D3DXMatrixOrthoLH().
// The user formerly known as Tojiro67445, formerly known as Toji [smile]

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