Jump to content
  • Advertisement
Sign in to follow this  

[.net] How to execute code on assembly loading

This topic is 4916 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Brain fart time. I seem to remember there being an attribute to mark static method(s) to be run when an assembly is loaded to perform assembly initialization but I cannot find it. Something like #pragma init_seg(...) for MS C/C++. Anybody remember what it is or am I just getting old and imagining things?

Share this post

Link to post
Share on other sites
C++ Specific
#pragma init_seg({ compiler | lib | user | "section-name" [, func-name]} )
Specifies a keyword or code section that affects the order in which startup code is executed. Because initialization of global static objects can involve executing code, you must specify a keyword that defines when the objects are to be constructed. It is particularly important to use the init_seg pragma in dynamic-link libraries (DLLs) or libraries requiring initialization.

The options to the init_seg pragma are:

Reserved for Microsoft C run-time library initialization. Objects in this group are constructed first.
Available for third-party class-library vendors’ initializations. Objects in this group are constructed after those marked as compiler but before any others.
Available to any user. Objects in this group are constructed last.
Allows explicit specification of the initialization section. Objects in a user-specified section-name are not implicitly constructed; however, their addresses are placed in the section named by section-name.
The section name you give will contain pointers to helper functions that will construct the global objects declared in that module after the pragma.

For a list of names you should not use when creating a section, see /SECTION.

Specifies a function to be called in place of atexit when the program exits. This helper function also calls atexit with a pointer to the destructor for the global object. If you specify a function identifier in the pragma of the form,
int myexit (void (__cdecl *pf)(void))

then your function will be called instead of the C run-time library’s atexit. This allows you to build a list of the destructors that will need to be called when you are ready to destroy the objects.

If you need to defer initialization (for example, in a DLL) you may choose to specify the section name explicitly. You must then call the constructors for each static object.

There are no quotes around the identifier for the atexit replacement.

Your objects will still be placed in the sections defined by the other XXX_seg pragmas.

The objects that are declared in the module will not be automatically initialized by the C run-time. You will need to do that yourself.

#include <stdio.h>
#pragma warning(disable : 4075)

typedef void (__cdecl *PF)(void);
int cxpf = 0; //number of destructors we need to call
PF pfx[200]; //ptrs to those dtors. Watch out for overflow!

int myexit (PF pf) {
pfx[cxpf++] = pf;
return 0;

struct A {
A() { puts("A()"); }
~A() { puts("~A()"); }

// ctor & dtor called by CRT startup code
// because this is before the pragma init_seg
A aaaa;

// The order here is important.
// Section names must be 8 characters or less.
// The sections with the same name before the $
// are merged into one section. The order that
// they are merged is determined by sorting
// the characters after the $.
// InitSegStart and InitSegEnd are used to set
// boundaries so we can find the real functions
// that we need to call for initialization.

#pragma data_seg(".mine$a")
PF InitSegStart = (PF)1;
#pragma data_seg(".mine$z")
PF InitSegEnd = (PF)1;
#pragma data_seg()

// The comparison for 0 is important.
// For now, each section is 256 bytes. When they
// are merged, they are padded with zeros. You
// can't depend on the section being 256 bytes, but
// you can depend on it being padded with zeros.

void InitializeObjects () {
PF *x = &InitSegStart;
for (++x; x<&InitSegEnd; ++x) {
if (*x) (*x)();

void DestroyObjects () {
while (cxpf>0) {

#pragma init_seg(".mine$m",myexit)

// I get to call the ctor & dtor from now on.
A bbbb;
A cccc;

int main () {

// do some stuff here

return 0;

END C++ Specific

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!