Jump to content
  • Advertisement
Sign in to follow this  
Deyja

AngelScript powered MUD Server

This topic is 4801 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

http://www.omnisu.com/server.html My pet project, ready to be mercilessly ripped to shreds by you people. The scripts included only implement a simple sort of chat thing.

Share this post


Link to post
Share on other sites
Advertisement
That's really cool. I'll see if I can find the time to try it out.

Would you like me to add a link to your project on the AngelScript users list?

Share this post


Link to post
Share on other sites
Go ahead.

I'm actually looking for help at the moment. I need a server and a few good wizards. But before that, I need people to crash it. Yes, I said crash it. Write a script that crashes it, and post it here, please.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Nifty! Been playing with this during class. ;)

I wrote some basic user login stuff. I'll post it when I get home.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Er, the above post is by me, rck. ;)

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
rck again.

I just noticed - Server.exe is sucking up all CPU resources. (97%+ usage).

Might want to fix that?

Share this post


Link to post
Share on other sites
Quote:
Might want to fix that?


I would if it were broke. It's polling the connections in a busy loop; I expect it to suck up the CPU like that. With lots of people connected, it will remain responsive. The main reasons to keep an app from doing things like that are to preserve laptop batteries and to give more time to other apps when multitasking. Niether situtation applies to a server.

Share this post


Link to post
Share on other sites
That's odd, because I've always designed my server applications so that they do not suck up CPU when simply polling for data. Unless they are doing something else, they should not suck up 97+% CPU just by polling. Heck, even the various LPC mud drivers I have used in the past don't suck up that kind of CPU.

*shrug*

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!