Saving the back buffer as a monochrome bitmap

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0 comments, last by circlesoft 18 years, 11 months ago
Hi, Does anyone know how i can do this. I know how to save the back buffer but i havn't seen any options for the destination format. ace
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Yea, it doesn't look like you can specify that in the D3DXSaveTextureToFile() calls. You may have to do it manually beforehand. It would be easy to render the entire scene into a rendertarget, then convert that to grayscale.
Dustin Franklin ( circlesoft :: KBase :: Mystic GD :: ApolloNL )

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