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Saving the back buffer as a monochrome bitmap

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Yea, it doesn't look like you can specify that in the D3DXSaveTextureToFile() calls. You may have to do it manually beforehand. It would be easy to render the entire scene into a rendertarget, then convert that to grayscale.

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This topic is 4598 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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