Saving the back buffer as a monochrome bitmap
Hi,
Does anyone know how i can do this. I know how to save the back buffer but i havn't seen any options for the destination format.
ace
Yea, it doesn't look like you can specify that in the D3DXSaveTextureToFile() calls. You may have to do it manually beforehand. It would be easy to render the entire scene into a rendertarget, then convert that to grayscale.
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