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Game Programming Patterns

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Hello Everybody, Are there any patterns(like those of GOF) specific to games? Please check the following link: www.mine-control.com/zack/patterns/gamepatterns.html It is about game programming design patterns.Where can I find the other patterns(game specific)? Thank You.

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This is the book. Not game specific, but many of these apply to all manner of projects, including games.

Alternatively, a google search for 'Design Patterns' should turn up a whole load of related links. Here's one result that includes a short synopsis of each the patterns.

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Hello,

I have gone through "game design patterns". They are by Bernd Kreimeier, Jussi Halopainen, Staffan Bjork, Johan Peitz before itself. First I confused them with game programming design patterns (the names are a bit confusing too). They are guidelines to better game design & there is no base implementation for them.

Iam talking of patterns which are specific to game development i.e. those patterns which are there in games & not used in general software because those recurring contexts that are in games never occur in other applications.
Say, construction patterns by Alexander are in building construction & not in software because that is a separate area & those recurring contexts don't occur in software.

Similarly I want to know whether there are patterns specific to games.

Has anybody gone through the book

"Patterns in Game Programming : Advanced Design
Patterns for Games - Made Easier"
by Andrew Rollings, coriolis group, 2001


I haven't read that book but by the title I think they talk about what I have in mind.

On the other hand, "game design patterns" are in the book
"Patterns in Game Design"
by Jussi Halopainen, Staffan Bjork


Thank You

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